“ | A sea-demon feared for hailing storms and casting ships into the abyss. | „ |
~ Description from Ritual of the Night |
Vepar is a recurring boss in the Bloodstained series. She was introduced as the first boss in Bloodstained: Ritual of the Night, and reappeared as the fourth boss in Bloodstained: Curse of the Moon 2.
Description[]
A giant sea monster. Vepar has two main body halves: the top one resembles the head and bare torso of a woman, and the belly resembles a creature with huge teeth and six eyes. The rest of her body is composed of tentacles which she wraps around the ship. She has glowing yellow eyes, a horn-like crystal that protrudes from one side of her head, and her body is covered with algae and slime.
Appearances[]
Ritual of the Night[]
Vepar is first seen in a vertical room about midway through the Galleon Minerva, as Miriam makes her way back to the deck. She unexpectedly breaks a hole through the hull of the ship and vomits three orb-like eggs inside from her belly mouth that then transform into three Seamas.
Vepar reappears as the end boss of the stage at the bow of the ship. She mainly attacks by spewing triads of water ball projectiles from her belly head, although she can also perform swipes along the deck with her tentacles, spawn Seamas to aid her, and spew potent streams of water.
She takes additional damage when hit on the upper, humanoid head. This can usually be done when she bends down to pick up and lift the ship. However, her head becomes much more vulnerable during her water streams spewing phase, as the player can simply jump and hit her head repeatedly.
Like most of the other bosses, if Vepar is defeated without taking any damage, an extra, purely honorary Boss Medal (the Vepar Medal) will be rewarded.
When playing with Zangetsu, Bloodless, or Aurora, Vepar is one of the bosses required to be defeated in order to reach the Den of Behemoths; additionally, since she guards the entrance to Galleon Minerva, her defeat is required for Bloodless if she wants to retrieve the Wind Demon's Blood, a Blood Shard useful to reach the Towers of Twin Dragons.
- Attacks
- Tentacle swipe: One of Vepar's large tentacles rises from the background, stomps on the deck, and performs a wide sweep along it. Vepar usually starts the fight with this move (but not always). This attack can sometimes be hard to avoid due to the perspective from where it is seen in relation to the player (especially at the beginning of the fight). Nevertheless, even if the tentacle is aligned with the player character from the beginning and it doesn't seem that it's possible to avoid it, it's advisable to jump right before it stomps on the deck anyway, which is only at that point when it becomes harmful.
- Water projectiles: This is Vepar's most used attack. She spews three water balls from her belly head; two are aimed to land a medium distance to both the left and right sides of the player, and the third one is directly aimed at their current position. In most cases, only the latter is the one to be concerned about. Just by moving a bit sideways will usually be enough to avoid it.
- Seama spawning: Vepar usually starts using this attack way into the battle. She vomits two orb-like eggs from her belly mouth that are launched a long distance and land near the left edge of the screen, which then transform into two Seamas to aid the boss in battle. As such, it's advisable to eliminate these two enemies as quickly as possible (a powerful enough Head Flail can deal with both in one swift move).
- Lifting the ship: Throughout the battle, Vepar will sometimes bend down to pick up the bow of the ship and lift it up, leaving the battlefield in an inclined angle. While not being an attack by itself, the abnormal angle can disorientate the player and make some attacks more difficult to evade.
- Water jet stream: Throughout the battle, Vepar will sometimes submerge into the ocean and the camera will pan backward, showing the entire deck of the ship. Vepar will then reemerge from the background and start spewing powerful streams of water all along the deck. These are easily avoided just by jumping over them. Furthermore, it's at this point when Vepar is most vulnerable, as her head will be at the player's jumping reach, allowing them to score many hits on her, which additionally deal increased damage when hit on that part of her body.
Curse of the Moon 2[]
- A water-aspected sea monster that has sunk countless ships.
The tales told of monsters such as kraken and serpents are all said to be the work of Vepar in truth.
Vepar has spent many years with other sea monsters and can command them as a result.
Residents of port towns have witnessed attacks by a "headless demon queen", but the truth is shrouded in mystery.
When attacking sea vessels, Vepar has been known to consume the contents of their holds.
Uncountable treasures have been lost to Vepar's depths.
—Official description[1]
Locations[]
Ritual of the Night[]
Curse of the Moon 2[]
Gallery[]
Trivia[]
- In Bloodstained: Ritual of the Night, before reaching the bow of the Galleon Minerva and fighting her, Vepar can be seen far away in the ocean from the ship's deck.
- Apparently, the Seamas are her progeny, as she can be seen producing them by spewing energy balls from her belly mouth which then transform into these tentacled creatures.
- Vepar was introduced in the E3 2016 demo version of the game, in which she was fought at the end.
- She later reappeared in the E3 2018 demo, displaying some design changes and more elaborated special effects.
- Similarly to Valac in Curse of the Moon, who also is a two phase fight, Vepar and Beelzebub are the only regular bosses in Curse of the Moon 2 that completely lack desperation attacks; both Mephisto and Sariel are shown to at least attempt such attacks during their post-fight cutscenes, although in Sariel's case, only during a regular boss encouter as, when playing with Zangetsu with no allies, Sariel instead tries to flee.
References[]
- ↑ Boss at the official Bloodstained: Curse of the Moon 2 website.