“ | Allows you to jump a second time while in midair. | „ |
Double Jump is a Skill Shard in Bloodstained: Ritual of the Night. It also appears in Classic II: Dominique's Curse as a skill, while the Dive Kick, while also present, is a skill earned separately.
Game specific information[]
Ritual of the Night[]
While active, Miriam can jump while in mid-air by pressing the Jump button again. This allows her to access new locations that were previously inaccessible with her standard jump height.
A sub-ability of the Double Jump is the Jump Kick, which can be performed by holding Down or Down-Right/Down-Left and pressing the Jump button again; doing so will cause Miriam to dive toward the ground at high speed with her foot outstretched. If Miriam comes into contact with an enemy or breakable object, she will inflict damage and bounce off of it, regaining her Double Jump in the process. If a Boots weapon is equipped or the Bunnymorphosis shard is active, the ATK stat of the Shoes or INT stat (in the case of Bunnymorphosis) will be added to the Jump Kick damage.
Increasing this Shard's Rank through Alchemy grants Miriam invulnerability frames at the start of the second jump, with more invulnerability added as Rank increases. After Miriam acquires Invert, the Double Jump Shard can also be used to craft the High Jump Skill Shard.
Availability[]
- Dropped by;
- Andrealphus (100.00%)
Enhancements[]
Rank: Invincibility at moment of second jump.
- Rank 2, 3, 4 (Faerie Wing ×1)
- Rank 5, 6, 7 (Vespine Wing ×1)
- Rank 8, 9 (Bovine Plume ×1)
Dominique's Curse[]
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Trivia[]
- Double Jump is a recurring ability found in the Castlevania series.